Rainy Day Devlogs
No one Cares, More Falling Objects, and Daily Scoring Limit
Rainy Day Devlog #6: No one cares about you or your game, falling object variety, and daily scoring limit
Logs of my casual financial education game, Rainy Day available on the App Store and Google Play
Rainy Day Devlogs
Rainy Day Devlog #6: No one cares about you or your game, falling object variety, and daily scoring limit
Rainy Day Devlogs
Rainy Day Devlog #5: Scoring system, deposit gameplay mechanic, and how I use Trello with game development!
Rainy Day Devlogs
Rainy Day Devlog #4: Stacking mechanic gameplay overhaul and camera adjustments!
Rainy Day Devlogs
Rainy Day Devlog #3: Rigidbody movement, basic stacking gameplay, object pooling, and the mindset of documenting rather than creating
Rainy Day Devlogs
Rainy Day Devlog #1: Reflections before production phase
Rainy Day Devlogs
The Beginnings of a Financial Literacy Game