Rainy Day Devlogs
My Second Indie Game is in Beta!
Rainy Day Devlog #10: early access, spending feature, more game balancing, and soundtrack!
Therapy then and now.
Rainy Day Devlogs
Rainy Day Devlog #10: early access, spending feature, more game balancing, and soundtrack!
Rainy Day Devlogs
Rainy Day Devlog #9: fresh new UI/UX, upgrades, multi-language support, tutorial mode, as well as the UI/UX tools and resources I've used!
Rainy Day Devlogs
Rainy Day Devlog #8: Protecting players from themselves, general upgrade feature, retry feature, monetization methods, Microsoft Azure backend service connection, cross-platform leaderboard, and a bonus feature
Rainy Day Devlogs
Rainy Day Devlog #7: Design conflicts, daily systems, investing feature, and cosmetics!
Rainy Day Devlogs
Rainy Day Devlog #6: No one cares about you or your game, falling object variety, and daily scoring limit
Rainy Day Devlogs
Rainy Day Devlog #5: Scoring system, deposit gameplay mechanic, and how I use Trello with game development!
Rainy Day Devlogs
Rainy Day Devlog #4: Stacking mechanic gameplay overhaul and camera adjustments!
Rainy Day Devlogs
Rainy Day Devlog #3: Rigidbody movement, basic stacking gameplay, object pooling, and the mindset of documenting rather than creating
Rainy Day Devlogs
Rainy Day Devlog #1: Reflections before production phase
Rainy Day Devlogs
The Beginnings of a Financial Literacy Game