Select How Hard the Game Gets as You Progress!
In Roguesphere, as you progress and hop from one planet to the next, you have to pick one difficulty upgrade.
// Choose a Difficulty Upgrade
In Roguesphere, as you progress and hop from one planet to the next, you have to pick one difficulty upgrade.
These effects stay until you either die or beat the game.
Uncontrolled Strength
Enemies get smashed on hit, disabling your ability to kill multiple enemies at once.
Exploding Enemies
Spawned enemies have a chance of being explosive. Smashing these enemies causes an explosion that hurt you when you are in it and kills other enemies nearby.
You don't want to take this with Uncontrolled Strength. Otherwise, you rely on launch pads or another player upgrade that I have yet to introduce to deal with explosive enemies safely.
Phasing Bullets
Although you can still use obstacles to stop enemies from aiming, it wouldn't save you from bullets once you've given enemies enough time to ready their shot.
Pursuant Enemies
Only the green enemies, are pursuant by nature. The two other enemy types mostly patrol the planet unless you get into their field of view or get a certain distance near them.
Enemy Shots
Enemies will take two shots instead of one when you give them enough time to aim.
Enemy Damage
Bullets will deal two damage per hit instead of one.
Enemy Range
Enemies get a longer range to start aiming their shot at you and can be upgraded multiple times.
No Coins
The only way you can earn coins after taking this will be through combo rewards.
// Selection Menu
Here's a look at the menu that appears as you hop from one planet to the next:
Only 3 options out of all the difficulty upgrades are given to you at a time.
The worst upgrades like increasing the enemy damage, enemy shots, and phasing bullets appear more so at the later stages of the game for balancing.
To make things more interesting, the difficulty 'tiers' are associated with healing as well. The worse the upgrade, the better the healing you get.
Here's the difficulty tier list at the moment:
Tier 1 (Heal 1 HP)
- No Coins
- Enemy Range
- Pursuant Enemies
Tier 2 (Heal 2 HP)
- Explosive Enemies
- Uncontrolled Strength
Tier 3 (Heal 3 HP)
- Enemy Damage
- Enemy Shots
- Phasing Bullets
Currently brainstorming for more options as well. I'm open for any ideas! You know how to reach me :)
// Portal
Now, here's a very early work in progress look at the portal that gets you from one planet onto the next inspired by the portals in the Loki Disney+ series.
Something about it doesn't look or feel quite right, but who knows. We'll see where it goes.
That's it for this one!
— Renz Rivero
// Supporters
Special thank you shout out to the following ongoing generous supporters of my work, making a difference in the world and mine.
- Laura Milligan
- Jacob Huang
- Andrew Abrook
- Faiz Prasla
- Armaigne Rivero
- Joshua Ravasco