Health System in my Indie Game
Happy Halloween!
Just wanted to share a small change and addition to the health mechanics of Roguesphere!
Since health is an important information in the game, I've finally realized that I should be making it very clear to players how much of it they have left.
What's new:
- Excess healing mechanic
- Text information provided
- Part of the heads-up display
- Has the same colour as the player character
The question is: When will I realize my colour palette sucks? Now. (Thanks Laura)
The excess healing mechanic is a Downwell inspiration that I took, because I didn't want any healing in my game to go to waste as well.
So, every time a player over heals their health, the excess amount can build up to a total amount of 4, which would then heal and increase their max health.
This is a preparation update for what I'm sharing next!
AHH a month and so left till play testing!!
Thank you for your support and talk soon.
— Renz Rivero
// Supporters
Special thank you shout out to the following ongoing generous supporters of my work, making a difference in the world and mine.
- Laura Milligan
- Jacob Huang
- Andrew Abrook
- Faiz Prasla
- Armaigne Rivero
- Joshua Ravasco