Roguesphere Got the Juice!
Roguesphere Devlog #14
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// Simplified Attack Animation
No more winding back to shove enemies!
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Before versus After — The GIF is making everything blink (ignore that)
// Camera Shake & Movement
Throwing Enemies
Which camera movement do you prefer?
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Forward-Backward (1st) or Backward-Forward (2nd) Camera Movement
Enemy Death
Looking to do more complex things with this, but more UMFF by adding a camera shake when enemies explode is a start!
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// Particles!
Player Dust
Particle effects every time you turn!
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Enemy Dust
Particle effects every time enemies turn as well!
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Particle effects when enemies change directions!
Enemy Shove
Subtle effects when enemies get shoved!
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Gunshot Smoke
Smoke every time an enemy shoots a projectile!
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// Hit Flash
Enemy Damage Flash
Enemies briefly turn completely white when shoved!
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Player Damage Flash
The player flashes white briefly when projectiles hit as well!
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User Interface Overlay
A brief red overlay flashes over the entire screen to emphasize you getting hit as well!
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// Trails
Projectile trails shot by enemies now have a redish tip, a colour that signifies things to avoid in the entire game!
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// Conclusion
Like said, there's enough juice to go around and there will be more of these as I make the game!
Take a sip.
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– Renz Rivero
// Supporters
Special thank you shout out to the following ongoing generous supporters of my work, making a difference in the world and mine.
- Laura Milligan
- Jacob Huang
- Andrew Abrook
- Faiz Prasla
- Armaigne Rivero
- Joshua Ravasco
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