Embracing the New!
Roguesphere Devlog #13
Alpha: Omnipresence is getting a fresh new name along with its big upcoming game design rework.
The game is now Roguesphere. Ooooooo!!!
I mean this is so much better than Alpha: Omnipresence... right?
// Why the Name Change?
The old name was just slapped together.
I mean even the game itself was rushed.
At the time, I really just wanted to get my first official game release out there.
I've learned a lot and have released another game called Rainy Day since then.
So, now I'm here to 'correct' the things I've rushed, because I truly believe that this game idea has so much more potential and its worthwhile.
// What's Better About this Name Change?
First of all, I search Roguesphere up on Google and it only has 1,900 search results, meaning the game won't have much competition compared to the 1,470,000 result with Alpha: Omnipresence.
And yes, I've taken presidency when you do a search for Alpha: Omnipresence, but the name overall is not:
- straightforward in its relevance about what to expect with the game
- visually appealing on the cover art, because of the colon
- as good to say out loud
On the other hand, Roguesphere is a name that is:
- reflective of the game's cosmic theme, core game play (roguelike game), and narrative (yes, I plan on adding an ending)
- much more marketable artwise and just overall
- a lot more unique; therefore, memorable?
// Conclusion
I didn't need to wait for my usual weekend Saturday schedule to announce this so it's a Thursday treat.
Talk to you Saturday about some juicy changes!
– Renz Rivero
// Supporters
Special thank you shout out to the following ongoing generous supporters of my work, making a difference in the world and mine.
- Laura Milligan
- Jacob Huang
- Andrew Abrook
- Faiz Prasla
- Armaigne Rivero
- Joshua Ravasco