Hardware
Lockdown Saskatoon 2021
Starting off this post series with a trip down memory lane...
Dancing between software development and self development, one line of code and goal at a time.
Hardware
Starting off this post series with a trip down memory lane...
Rainy Day Devlogs
Rainy Day Devlog #10: early access, spending feature, more game balancing, and soundtrack!
Game Development Tools, Tips and Tutorials
Your app bundle contains the following configurations where the initial install would exceed the maximum size of 150 MB?
Rainy Day Devlogs
Rainy Day Devlog #9: fresh new UI/UX, upgrades, multi-language support, tutorial mode, as well as the UI/UX tools and resources I've used!
Rainy Day Devlogs
Rainy Day Devlog #8: Protecting players from themselves, general upgrade feature, retry feature, monetization methods, Microsoft Azure backend service connection, cross-platform leaderboard, and a bonus feature
Rainy Day Devlogs
Rainy Day Devlog #7: Design conflicts, daily systems, investing feature, and cosmetics!
Celebrating Indie Games
Developed by 1N1 available on mobile for both Android and iOS This game is packed with content allowing cool customization and is very much an easy pick up to play for anyone. It reminds me of Risk of Rain but the mobile version. Most of the game design decisions I
Rainy Day Devlogs
Rainy Day Devlog #6: No one cares about you or your game, falling object variety, and daily scoring limit
Celebrating Indie Games
Developed by Shironobe available everywhere! This game has a ton of levels that are mostly medium in difficulty and I always enjoy whenever I play. It's a good way to engage your brain and will be in my phone for a while!
Rainy Day Devlogs
Rainy Day Devlog #5: Scoring system, deposit gameplay mechanic, and how I use Trello with game development!
Rainy Day Devlogs
Rainy Day Devlog #4: Stacking mechanic gameplay overhaul and camera adjustments!
Rainy Day Devlogs
Rainy Day Devlog #3: Rigidbody movement, basic stacking gameplay, object pooling, and the mindset of documenting rather than creating