Alpha: Omnipresence Devlogs
Implementing Feedback on Visuals for my Roguelike Mobile Game!
Alpha: Omnipresence Devlog #8
Dancing between software development and self development
Alpha: Omnipresence Devlogs
Alpha: Omnipresence Devlog #8
Alpha: Omnipresence Devlogs
Alpha: Omnipresence Devlog #7
Hardware
// slowly decoding this game's theories
Alpha: Omnipresence Devlogs
Alpha: Omnipresence Devlog #6
Game Development Tools, Tips and Tutorials
Unity gets stuck on "Build GI Data?"
Rainy Day Devlogs
It's really been more than 3 months since release huh.
Hardware
// Rounds from the event
Alpha: Omnipresence Devlogs
Alpha: Omnipresence Devlog #5
Alpha: Omnipresence Devlogs
Alpha: Omnipresence Devlog #4
Game Development Tools, Tips and Tutorials
Roguesphere Shove foes and conquer worlds with one finger. The whole universe is against you, but you fight anyway. Travel around planets, smash through anything in your way, and get back up no matter what. Play Roguesphere Hello! Let's build on the following simple Unity script and improve
Celebrating Indie Games
Developer: Ojiro Fumoto (Moppin) Cost: ~$4 CDN Platforms: PS4 (2016), Switch (2019), Windows (2015), iOS (1015), Android (2016), PS Vita (2016) Genre: Action, Adventure, Roguelike, Platformer, Shooter Engine: GameMaker: Studio 💡In the Celebrating Indie Games series, I put in at least 30 minutes playing a game no matter how it
Alpha: Omnipresence Devlogs
Alpha: Omnipresence Devlog #3