Implementing Feedback on Visuals for my Roguelike Mobile Game!
Game development subreddits are excellent spaces to get feedback and stories that help stay rational as a game developer.
// Implementing Feedback!
// Adding Stars
I really liked this comment from Artisticslap, suggesting to replace the fast moving particles with non-intrusive stars.
So, I changed the particles and the system itself to spawn around the planet.
// Aligning UI Elements
Someone also commented about the unaligned user interface.
I did ask for feedback and presentation can go a long way even if it was and still is a work in progress, so I should've known better.
Thanks to this person, it's aligned now and has brighter colour for better impression.
// Less Saturated Colours
With all the 3D game objects, I also made their colours come out more by increasing the intensity of lighting in the game.
I did make adjustments to some material colouring, but having better lighting did most of the work.
// Post-Processing
There were also comments about needing shadows to connect objects better to the planet and adding a gradient to the background.
Thankfully, I got post-processing to work in Unity again so I added in the Vignette and Ambient Occlusion effects to check these comments off of the list.
// Conclusion
Check out the rest of the series where I give this game, Alpha: Omnipresence, a major makeover!
Thank you for stopping by!
Renz and Frenz
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// September Contributors
Special thank you shout out to the following ongoing generous supporters of my work, making a difference in the world and mine.
- Laura Milligan
- Jacob Huang
- Andrew Abrook
- Faiz Prasla
- Armaigne Rivero
- Joshua Ravasco