Launching Enemies Into Space in my Roguelike Mobile Game

Alpha: Omnipresence Devlog #6

Launching Enemies Into Space in my Roguelike Mobile Game

Here's another devlog in the series where I take apart my very first published game, Alpha: Omnipresence!

// Spawning System

I'm continuing to recycle the same code and logic used to spawn just about everything in this game to further come up with interesting features that fit in with the game.

This time around, I came up with these pads that launch enemies off of the planet when they step on it and this is how it all looked in the beginning.

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Early stages of developing the launch pads

These launch pads are part of the upgrade options players get every time they level up and more and more of these pads will spawn for each upgrade made.

// Creating the Launch Pad Model

Then, I found that there were launch pads in Fortnite so I created my own inspired model in Blender.

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Creating a simple model in Blender inspired from Fortnite

// Emphasizing Takeoff

In Unity, I created and added an effect that emphasizes enemies getting launched off the planet.

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Simple effects in Unity using the particle system

// Result

The sound effects are still in the works, but here's the end result for how it all looks!

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Launch pad showcase

Thank you for tuning in.

// Video Version

// August Contributors

Special thank you shout out to the following ongoing generous supporters of my work, making a difference in the world and mine.

  • Laura Milligan
  • Jacob Huang
  • Andrew Abrook
  • Faiz Prasla
  • Armaigne Rivero
  • Joshua Ravasco
💡
All Supporter# contributors will have their names forever embedded in the game credits!