Adding an Item Magnet in my Roguelike Mobile Game
Hello again,
Welcome back to another devlog in the series fuelled by my own design regrets where I do a major overhaul to my very first published game, Alpha: Omnipresence.
Fail Fail Fail
I put in about an hour and a half to get the core concept to work. The following are all the iterations I had to go through trying to attract items towards the player.
With my first attempt, I somehow got the coins to spawn or move somewhere unreachable?
A little more programming and I got it to not even show up on the screen at all.
Almost . . .
Finally, I got the items to move towards the character.
There!
Now, I just had to adjust the invincible dome radius for attracting items originated on top of the character.
There! An item magnet mechanic that I can use as a progressional stat by playing around with the radius!
Thank you once again for tuning in.
// Video Version
Renz and Frenz
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July Contributors
Special thank you shout out to the following ongoing generous supporters of my work!
- Laura Milligan
- Jacob Huang
- Andrew Abrook
- Faiz Prasla
- Armaigne Rivero
- Joshua Ravasco